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Ada Twist, Scientist

Inspired by real-life makers Ada Lovelace and Marie Curie, this beloved #1 bestseller champions STEM, girl power and women scientists in a rollicking celebration of curiosity, the power perseverance, and the importance of asking “Why?”  

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Ada Lovelace: 10 (Little People, Big Dreams)

Meet Ada Lovelace, the British mathematician and daughter of poet Lord Byron. Part of the beloved Little People, BIG DREAMS series, this inspiring and informative little biography follows the colourful life of Lord Byron’s daughter, from her early love of logic, to her plans for the world's first computer program.

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Counting on Katherine: How Katherine Johnson Put Astronauts on the Moon

As a child, Katherine loved to count. She counted the steps on the road, the number of dishes and spoons she washed in the kitchen sink, everything! Boundless, curious, and excited by calculations, young Katherine longed to know as much as she could about maths, about the universe . . .Helaine Becker interviewed Katherine and her family for this authorized biography.

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Computational Fairy Tales

Have you ever thought that computer science should include more dragons and wizards? Computational Fairy Tales introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer—fairy tale—domain. The goal of this book is not to provide comprehensive coverage of each topic, but rather to provide a high level overview of the breadth and excitement of computer science.

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President of the Whole Fifth Grade

Start counting your votes . . . and your friends. When Brianna Justice's hero, the famous celebrity chef Miss Delicious, speaks at her school and traces her own success back to being president of her fifth grade class, Brianna determines she must do the same. She just knows that becoming president of her class is the first step toward her own cupcake-baking empire!

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President of the Whole Sixth Grade: Girl Code

When budding middle school journalist Brianna Justice learns that Yavonka Steele, rising star of the nightly news broadcast, is looking to mentor a student as part of a program at her school, she's thrilled! That is until she's paired instead with a "boring" reporter from the community news desk. But when she's asked to interview students from a girls' coding program at Price Academy, an inner-city middle school, this suburban girl has no idea what to expect. Will Brianna learn to ignore stereotype sand embrace the world around her?

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Ready Player One

A world at stake. A quest for the ultimate prize. Are you ready?

It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread.

Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS and his massive fortune will go to the person who can solve the riddles he has left scattered throughout his creation.

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Hello Ruby-Journey Inside the Computer: 2

In Ruby's world anything is possible if you put your mind to it--even fixing her father's broken computer! Join Ruby and her new friend, Mouse, on an imaginative journey through the insides of a computer in search of the missing Cursor. From bits and logic gates to computer hardware, in Journey Inside the Computer, Ruby(and her readers!) will learn the basic elements of the machines that power our world.

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Tales of an 8-bit kitten-Lost in the nether

Eeebs isn't a very disciplined kitten. His mom warned him not to play in the forest, but he didn't listen. That's how he found himself in the Nether, a bizarre world inhabited by scary creatures. In the company of a ghast, almost cheerful witch, Eeebs develops supernatural powers. Will this be enough to fight against Endernova's army, the Enderman, who want to rule over the Overworld?

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Code this Game

Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language.

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The Quest Kids Coding with Scratch

This is the second title in The QuestKids children’s series, designed to make learning fun for children.

Coding with Scratch–Create Awesome Platform Games shows kids how to create amazing platform games with Scratch.

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Computer Coding for Kids

Calling all coders, this is a straightforward, visual guide to helping kids understand the basics of computer coding using Scratch and Python coding languages. Essential coding concepts like scripts, variables, and strings are explained using build-along projects and games.

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Bletchley Park Brainteasers

Bletchley Park Brainteasers was the runaway Christmas bestseller in 2017 and delighted hundreds of thousands of devoted puzzlers with its fiendish puzzles, riddles and enigmas. It's never to late to join the code breakers of Bletchley Park in their enjoyment of a devilish challenge! Would you love to master morse code?

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100 Things to Know About Numbers, Computers & Coding

Did you know there's a single spot on your brain that recognizes numbers? Or that the first computer bugs were actual insects and that most of the internet is under water? This fascinating book is filled with 100 fascinating facts, bright, infographic illustrations, a glossary and index and links to specially selected websites to find out more.

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Hello World: How to be Human in the Age of the Machine

An algorithm is more consistent and less prone to error of judgement. Yet a human can look you in the eye before passing sentence. Welcome to the age of the algorithm, the story of a not-too-distant future where machines rule supreme, making important decisions–in healthcare, transport, finance, security, what we watch, where we go even who we send to prison. So how much should we rely on them? What kind of future do we want?

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